- #ROGUE SQUADRON 3D MOUSE FIX CODE#
- #ROGUE SQUADRON 3D MOUSE FIX PC#
- #ROGUE SQUADRON 3D MOUSE FIX SERIES#
They also help the camera issue somewhat, but it's not perfect. Higher resolutions can be enabled by means of using a Glide wrapper - nGlide and dgVoodoo2 work nicely.
![rogue squadron 3d mouse fix rogue squadron 3d mouse fix](https://i.ebayimg.com/images/g/NWcAAOSw~OdVf48D/s-l300.jpg)
Works nicely enough, but the window resolution switches between menu (640x480) and level stages, which is disturbing. The fix for the first issue that worked for me is to run the game through D3DWindower: it forces to run the game in windowed mode instead of fullscreen.
![rogue squadron 3d mouse fix rogue squadron 3d mouse fix](https://cdn.shopify.com/s/files/1/1045/3972/products/4216045-item-main-N64-SWRSQUAD-A-1.jpg)
the camera doesn't follow the player craft properly in 3rd person views - a gameplay-breaking issue.Sadly, there are some inconveniences with running the game on new machines:
#ROGUE SQUADRON 3D MOUSE FIX PC#
PC version is built on DirectX 6 and can use Direct3D or Glide for 3D acceleration. The data size had to be kept low so it would fit on Nintendo64 cartridge. RS had some quite cool graphics for its time, and it was cramped into a mere 50MB of data, which always fascinated me.
![rogue squadron 3d mouse fix rogue squadron 3d mouse fix](https://i0.wp.com/www.play-old-pc-games.com/wp-content/uploads/2014/09/rogue-squad-boxart.jpg)
#ROGUE SQUADRON 3D MOUSE FIX CODE#
The source code for the game was (sadly) never released, and with Factor5 and now LucasArts gone, its probably lost forever. However there weren't any file extensions, so the data formats remained a mystery to me. It was able to view and extract files from the packed filesystem file the game uses. And having some new levels would be nice too.īasically all tools that tackled with the game data came from one person, Luka/Araz (thank you!).Įspecially one program caught my attention: RogueDat. And many times, years after the game's release, I thought that somewhat higher-poly 3D models may improve the game a bit. There never was any specification for the 3d model formats the game used (or any of its other file formats), so there were no improved models created. However modifications for Rogue Squadron never reached this level, for one reason or another. (There actually was a similar follow-up game called Battle for Naboo, but I haven't played it until many years later and never quite liked it.)Īs was often the case, curious fans researched the data formats for their beloved X-wing spacesims and created many modifications, for example higher resolution model replacements, new missions etc.
#ROGUE SQUADRON 3D MOUSE FIX SERIES#
It was very popular on Nintendo 64 however and the series continued on Gamecube (RS2: Rogue Leader, RS3: Rebel Strike), never to be seen on PC again. The game never reached the level of popularity of X-wing/Tie fighter spacesims series between PC gamers though. With fast action-filled gameplay (reminding me of my other all-time favourite - Tyrian), attractive setting of the SW universe presented in outstanding graphics, it was my clear choice for many fun-filled afternoons.
![rogue squadron 3d mouse fix rogue squadron 3d mouse fix](https://venturebeat.com/wp-content/uploads/2017/12/touchpc.jpg)
Star Wars: Rogue squadron 3D from Factor5/LucasArts, released in 1998, was one of my favourite games back in the day. Last update: : added Model viewer Introduction